Rumors Of War Demo
5 posts • Page 1 of 1
Rumors Of War Demo
Rumors of war "Demo" is now available for download.
http://www.gamesbysarge.com/downloads/R ... nstall.zip
Please make bug fix post and comments here.
http://www.gamesbysarge.com/downloads/R ... nstall.zip
Please make bug fix post and comments here.
- ashtara
- Posts: 4
- Joined: Sun Apr 12, 2009 2:43 pm
Re: Rumors Of War Demo
I like your splash screens. Looks cool. Your menues are nice as well.
After unzipping then installing, I attempted to play, but... No servers found when join button is clicked and if I attempt to create an account, I get the account page but when I click the create button, it hangs, then tells me my connection to server timed out.
The db scripts are getting exec'd without a problem.
Any idea why it's not connecting? It would be nice to have a single player mode just for testing purposes.
After unzipping then installing, I attempted to play, but... No servers found when join button is clicked and if I attempt to create an account, I get the account page but when I click the create button, it hangs, then tells me my connection to server timed out.
The db scripts are getting exec'd without a problem.
- Code: Select all
***** Initializing the database...
Loading compiled script RumorsOfWar/server/scripts/database/dbAccounts.cs.
Loading compiled script RumorsOfWar/server/scripts/database/dbCharacterCreate.cs.
Loading compiled script RumorsOfWar/server/scripts/database/dbPlayers.cs.
Any idea why it's not connecting? It would be nice to have a single player mode just for testing purposes.
- MikeRowley
- Posts: 5
- Joined: Wed Apr 29, 2009 10:02 pm
Re: Rumors Of War Demo
I will have to echo Mikes comments. The game look interesting, but I can not get past the login screen to connect up. Unless you are testing a network setting a dedicated single player option would be great.
- Magnum
- Posts: 1
- Joined: Mon Jun 29, 2009 11:11 pm
Re: Rumors Of War Demo
This is a known issue, I told Ash about it and she's fixed it. Apparently the login button doesn't do what you'd think, you have to click the Start (maybe Go?) button instead.
- DaveY
- Posts: 52
- Joined: Sun Apr 12, 2009 12:53 am
Re: Rumors Of War Demo
Is this still being worked on?
Just in case, I got in using Canvas.setContent(startMissionGui); from the console.
This is an edited version of the console.log
The background color for the loading gui (blue) made the black text hard to read.
Oh, btw, After a very long load time, it crashed without error.
Edit to add: I was able to gain access to the battlefield demo, (csk?) but there were no terrain textures and couldn't access the vhicles. (keybindings munched?)
Just in case, I got in using Canvas.setContent(startMissionGui); from the console.
This is an edited version of the console.log
- Code: Select all
loading compiled script RumorsOfWar/server/scripts/bombpod.cs.
Object 'BombPodFireEmitter' is not a member of the 'ParticleEmitterData' data block class
Object 'RocketPodFireEmptySound' is not a member of the 'AudioProfile' data block class
Object 'BombPodFireEmitter' is not a member of the 'ParticleEmitterData' data block class
Loading compiled script RumorsOfWar/server/scripts/mg.cs.
Missing file: RumorsOfWar/server/scripts/m14.cs!
ShapeBaseImageData:: Could not resolve state "reload" for image "VulcanImage"
RumorsOfWar/server/scripts/heli.cs (44): Unable to find parent object HeliVehicleBase for heliVehicleData.
Missing file: RumorsOfWar/server/scripts/hind.cs!
Missing file: RumorsOfWar/server/scripts/hindRocketPod.cs!
ShapeBaseImageData:: Could not resolve state "NoAmmo" for image "adatGun"
Missing file: RumorsOfWar/server/scripts/antiac.cs!
Executing RumorsOfWar/data/missions/st_blackwater.mis.
Started update score counters
RumorsOfWar/server/scripts/area_trigger.cs (317): Unknown command getWorldBoxCenter.
Object SouthHarborArea(1667) SimGroup -> SimSet -> SimObject
RumorsOfWar/server/scripts/area_trigger.cs (347): Unknown command playThread.
Object SouthHarborArea(1667) SimGroup -> SimSet -> SimObject
RumorsOfWar/server/scripts/area_trigger.cs (348): Unknown command setThreadPos.
Object SouthHarborArea(1667) SimGroup -> SimSet -> SimObject
RumorsOfWar/server/scripts/area_trigger.cs (372): Unknown command mountObject.
Object SouthHarborArea(1667) SimGroup -> SimSet -> SimObject
RumorsOfWar/server/scripts/area_trigger.cs (317): Unknown command getWorldBoxCenter.
Object FaiseBayArea(1670) SimGroup -> SimSet -> SimObject
RumorsOfWar/server/scripts/area_trigger.cs (347): Unknown command playThread.
Object FaiseBayArea(1670) SimGroup -> SimSet -> SimObject
RumorsOfWar/server/scripts/area_trigger.cs (348): Unknown command setThreadPos.
Object FaiseBayArea(1670) SimGroup -> SimSet -> SimObject
RumorsOfWar/server/scripts/area_trigger.cs (372): Unknown command mountObject.
Object FaiseBayArea(1670) SimGroup -> SimSet -> SimObject
RumorsOfWar/server/scripts/area_trigger.cs (317): Unknown command getWorldBoxCenter.
Object WilliamBayArea(2029) SimGroup -> SimSet -> SimObject
RumorsOfWar/server/scripts/area_trigger.cs (347): Unknown command playThread.
Object WilliamBayArea(2029) SimGroup -> SimSet -> SimObject
RumorsOfWar/server/scripts/area_trigger.cs (348): Unknown command setThreadPos.
Object WilliamBayArea(2029) SimGroup -> SimSet -> SimObject
RumorsOfWar/server/scripts/area_trigger.cs (372): Unknown command mountObject.
Object WilliamBayArea(2029) SimGroup -> SimSet -> SimObject
RumorsOfWar/server/scripts/area_trigger.cs (317): Unknown command getWorldBoxCenter.
Object ShandBayArea(2031) SimGroup -> SimSet -> SimObject
RumorsOfWar/server/scripts/area_trigger.cs (347): Unknown command playThread.
Object ShandBayArea(2031) SimGroup -> SimSet -> SimObject
RumorsOfWar/server/scripts/area_trigger.cs (348): Unknown command setThreadPos.
Object ShandBayArea(2031) SimGroup -> SimSet -> SimObject
RumorsOfWar/server/scripts/area_trigger.cs (372): Unknown command mountObject.
Object ShandBayArea(2031) SimGroup -> SimSet -> SimObject
RumorsOfWar/server/scripts/area_trigger.cs (317): Unknown command getWorldBoxCenter.
Object MayyanArea(2033) SimGroup -> SimSet -> SimObject
RumorsOfWar/server/scripts/area_trigger.cs (347): Unknown command playThread.
Object MayyanArea(2033) SimGroup -> SimSet -> SimObject
RumorsOfWar/server/scripts/area_trigger.cs (348): Unknown command setThreadPos.
Object MayyanArea(2033) SimGroup -> SimSet -> SimObject
RumorsOfWar/server/scripts/area_trigger.cs (372): Unknown command mountObject.
Object MayyanArea(2033) SimGroup -> SimSet -> SimObject
*** Mission loaded
Connect request from: IPX:2C000000:460000002D00:0
Connection established 2573
EXTRA:Normal^Normal
serverMessage: You do not apper to have the correct version of the Combat Client Please update your client to the latest version
serverMessage: Bab el-Mandab ( Gate of Tears )
serverMessage: A strait located between Yemen on the Arabian Peninsula and the
serverMessage: Horn of Africa is a strangle point for the worlds oil supply. Control of the strait
serverMessage: islands by enemy forces could disrupt the shipping lanes. It is imparative that
serverMessage: we capture this island and hold it
serverMessage:
RumorsOfWar/client/scripts/serverConnection.cs (38): Unable to find function editor::checkActiveLoadDone
The background color for the loading gui (blue) made the black text hard to read.
Oh, btw, After a very long load time, it crashed without error.
Edit to add: I was able to gain access to the battlefield demo, (csk?) but there were no terrain textures and couldn't access the vhicles. (keybindings munched?)
- MikeRowley
- Posts: 5
- Joined: Wed Apr 29, 2009 10:02 pm
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